AXE THROWING  After a safety brief, tuition and period of practice to hone this unusual skill, you can score points for each axe which sticks in the board.

BREAK THE BANK  Only the best can crack a safe open under pressure. Teams need to work fast to find the combinations and get their reward.

DARK SIDE  Teams need to successfully negotiate their blindfolded colleagues through an obstacle course. Is there enough trust for your colleagues to do this successfully, and with accurate and clear instruction?

DEAD LETTER BOX  A lateral thinking problem that creates lots of discussion and ideas, where teams use equipment to solve a sequential puzzle and retrieve a locked cash box left by a friendly agent.

GEOGRAPHIC JUNGLE  Teams test their knowledge by identifying the border outlines of nations, flags, capitals and landmarks from around the world.

IDENTITY PARADE  Teams test their recognition and memory skills naming a portfolio of movie stars from all the action movies. KIMs A series of unusual objects on view, you can pick them up and ask questions about them but you can’t write anything down. That only starts when they have been put away!

PICTURE PERFECT  Each team member is allocated their own pieces to a large jigsaw. Easy enough but success is only possible if you communicate well and help each other to complete the task.

ROLLERBALL  The ball must be transported as slowly and carefully as possible along your construction using the equipment provided. More reward is available for the extra twists and turns and the slowest wins the big bucks. 

ROPE CHARMER  A pile of rope and some blindfolds? no this is not 50 shades. How good are your communication skills when deprived of sight. Creating the shapes can be a lot harder than you think.

SPACE STATION  The team are trapped on a disintegrating space platform and need to move everyone to safety. A limited supply of gravity pads are available so maximum concentration is required to plan and execute your escape.

SPIDER’S WEB  The challenge is to get your team through a Spider’s Web. Cunning constraints on the team make this a game of strategy, technique, teamwork and support.

THE VAULT  Can you avoid the laser alarm systems as you stealthily cross the room and snatch the diamonds. Can you then get away without breaking the beams as the clock ticks away?

TOUCHDOWN  Numbers are placed randomly in a square, all the team need to do is tap them in order. Strategy is key to get the time faster and faster. Different plans will deliver different results.

UNDERCOVER  Teams must get as many photos as possible from the list of disguises. With digital cameras and their imagination, they’ll have 15 minutes to go ‘under-cover.’

39 STEPS  A challenging memory test. Can you get the whole team across without running out of lives? No maps, no clues, everything is stored in your head